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Shards of war launcher problem
Shards of war launcher problem











There are also ways to manipulate the fates so to speak. If you’ve rolled three ‘2’s for example, which allow you to substitute in ‘6’s for a Charge roll, you can be confident you’ll be able to get a few units into combat this turn and therefore be able to move your units into position in preparation for those charges. I really like this rule, it’s very thematic and allows you, to some degree, to better plan your upcoming turn. The distance you can move is reduced by 3″ should you touch any Area Terrain so be careful about that.įor example, if you rolled two ‘3’s and a ‘4’ for your Strands of Fate roll at the beginning of the turn this would allow you to sub in two ‘6’s during a Psychic Test and one ‘6’ for a Hit roll of any type. In addition, this ability can instead be used to allow a unit to move upto D6″ after it has made its ranged attacks! There are some restrictions (the unit cannot have Advanced or Fell Back and it cannot have arrived as Reinforcements) but this is a really unique and useful ability that applies to the majority of your Infantry and Jetbike units and can even be activated on a Grav-Tank in some scenarios, allowing you to either quickly move your melee units up the board or hide your ranged units behind cover after making their attacks. This is handy as a lot of the weaponry wielded by Craftworld units are of the Assault variety. This ability allows a unit to Advance and fire Assault and Pistol weapons as if they had remained stationary. Many Asuryani units have the Battle Focus ability which can allow for some ‘crafty’ Craftworld shenanigans. In all other respects Ynnari functions in the same way as a Craftworld, with attributes that apply to applicable units and granting access to Ynnari specific Relics, Warlord Traits and Stratagems.īattle Focus, Favoured of Khaine and Strands of Fate You are able to include units with the Kabal, Wych Cult, Incubi and Scourge keywords (taken from Codex Drukhari) but you must have an equivalent number of Asuryani units with the same Battlefield Role in your army. There are additional restrictions placed on which units can be selected as part of such a Detachment, no Avatars of Khaine, Phoenix Lords, Solitaires or even Corsair units can be included. It is in effect a subfaction keyword that replaces both the Craftworld and Saedath keywords on units chosen to be a part of this specific Asuryani Detachment. Prince Yriel has the Anhrathe keyword and can be used to fill your compulsory HQ slot!įinally let’s look at the Ynnari keyword. Harlequin units in your army will gain the chosen Saedath bonuses as above and you’ll also gain a unique army wide rule Luck of the Laughing God which we’ll cover shortly.įor those wanting to build a pure Corsairs army, well you’re in luck provided you don’t mind including Prince Yriel as your Warlord! Ordinarily the two Corsair units included within Codex Aeldari cannot be used to populate the compulsory sections of your Detachment but this restriction is lifted provided the Detachment contains only Anhrathe units.

shards of war launcher problem

It is also possible to build a pure Harlequins army should you wish. What’s more, Harlequin units in this Detachment also benefit from the chosen Saedath bonues too!

shards of war launcher problem

#Shards of war launcher problem free#

This rule allows you to include a free Harlequin Patrol Detachment alongside your Asuryani Detachment without breaking any strict army composition rules (such as those imposed by the Strands of Fate rules which we’ll cover later). You’re free to include units with the Anhrathe and even Harlequin keywords as well should you wish, although the latter will not gain any of the Saedath (Harlequin subfaction) bonuses and prevent you from using the Strands of Fate rules…unless of course you take advantage of the Travelling Players rule!

shards of war launcher problem

You’re limited to a single Autarch per Detachment and those units with the Craftworld keyword will gain the bonuses associated with the Craftworld you choose (more on that below). The most simple and straightforward option is to build an army using an Asuryani Detachment, representing a traditional Craftworld Eldar force. Talking of Detachments, Codex Aeldari gives the player lots of options when it comes to constructing an army. Ynnari is the odd one out as it in effect replaces the Craftworld and Saedath keywords for those units selected to be part of a Ynnari Detachment. Asuryani covers your traditional Craftworld Eldar units, Anhrathe is the keyword associated with the Corsair units and Harlequin appears on the different Harlequin Datasheets (funny that!). There are three distinct faction keywords that appear alongside the shared Aeldari keyword in this codex. Asuryani, Anhrathe, Harlequin, Ynnari and Detachments











Shards of war launcher problem